The Hitman Trilogy is coming to Game Pass on January 20

On January 20, IO Interactive will celebrate the in a style worthy of Agent 47’s pointy costume. It will release a set of all three World of Assassination games on PlayStation 4, PS5, Xbox One, Xbox Series X / S and PC. Additionally, the bundle will be available to Xbox Game Pass, PC Game Pass, and Game Pass Ultimate subscribers at no additional cost.

Hitman 3 will debut on Steam on the same day, a year after arriving on the Epic Games Store. Epic on PC might have for those who wanted to pull slots from the first two games. In any case, you will soon be able to access the entire trilogy on Steam.

Later this month, PC gamers will be able to check out Hitman 3the virtual reality mode of. Since owners of the previous two games can access the locations of these titles, you will be able to play the entire trilogy in VR. Virtual reality mode has existed since last January.

IO also showcased some of their content plans for the second year of Hitman 3. In Elusive Target Arcade, each contract will challenge players to remove multiple Elusive Targets in a certain order, with a few complications added for good measure.

Unlike standard elusive targets, where you only get one chance, Arcade Contracts are permanent additions to the game. The problem is, if you fail a contract, you have to wait 12 hours before you can. try again. IO says this will help Arcade Contracts keep the high-stakes spirit of Elusive Targets alive. Three Arcade Contracts will be added on January 20, with more to follow later in the year.

Another new mode called Freelancer is coming Hitman 3 this spring. It includes a customizable refuge where you can plan missions. This is important, because the mode has roguelike elements. If you take out equipment on a mission and don’t return with it, that equipment will disappear from your inventory. However, you will be able to acquire weapons and items from vendors you find in mission locations.

Later this year, IO will add ray tracing mode to the PC version of Hitman 3, which will work with the locations of other games. The studio also plans to exploit Intel’s response to NVIDIA DLSS and AMD FSR scaling technology, as well as variable rate shading to improve performance.

While IO Interactive has another exciting project in the works, it’s nice to see that the studio is also giving Hitman fans something to look forward to.

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